- Houdini process vertex the similar way as shader
vector ppos = @P;
@P means current point.
@ means either global variable or attribute.
- use index to get the input of a node , from left to right 0, 1 , 2
It is the opinput in the function
example :
- write to the attribute
f@distance = distance; // the attribute is a float
v@flow = displacement; // the attribute is a vector
- add attribute
this will add a vector attribute to the current vertex.
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